
Make sure you have the latest versions of these tools. Grant’s Color Magic (current version: 0.8.1) Programs you need: CmarNYC’s CAS/Mesh Tools (current version: 0.5.2.0) Until then, I hope this tutorial will be helpful for you! Once we have programs that incorporate all features into one tool, these steps will probably become obsolete. I cannot guarantee that all custom content will work using this method - I personally had no problems though. Note that creating CC for Sims 4 is still highly experimental! The tools I am working with are in beta stage, they might have bugs or produce undesired results - use at your own risk. You don’t need to know what they all mean, you just have to recognize them and mix ‘n match, like dominoes :)ĭisclaimer: This is my personal way to create CAS Part packages, there might be other ways or quicker solutions that I don’t know of and this tutorial may become obsolete with the evolution of the custom content tools. I tried to explain everything as detailed as possible and made 10 hopefully very helpful pictures (tumblr doesn’t let me add more), but working with s4pe can be confusing at first, since there are many numbers involved. With this method, you can incorporate as many recolors as you like and merge them all into one package. This will create a standalone package with its own thumbnail, not a recolor. This will include deleting duplicate textures and linking to only one texture to slim down the package.įurthermore, I will show you how to add extra recolors with edited properties as well as custom swatch images. This tutorial will explain how to clone a sims 4 mesh and export and assemble all textures and resources into one package. I know many people are working on tweaking those tools for us and a big thanks to all of them, you’re the best!īut if you are getting impatient and don’t want to wait any longer for the perfect tool, here is a tutorial that shows you how to combine the power of three different tools to create custom content with the feature-richness of tomorrow. One tool is powerful enough to do both, but you better be fluent in hash code, or so it seems… One tool supports all that, but can’t make standalone files. Have you ever wished for a tool that combined all possibilities for Sims 4 CAS part creation into one? One tool clones meshes, but does not support swatches or properties.


You can find tutorials and help forums on their website!***

***Important: The tutorial and the tools of this tutorial are outdated! I recommend using Sims 4 Studio now. Create standalone CASparts without compromises!
